Hello.
This was an old and my first ever asset done in Substance painter or properly texture/shaded,
thought I should share it here as well :) Heavily inspired by FarCry Primal,
Straight out of redshift render buffer.
I dint follow any tutorial for this!
I did some shader experiments last night out of boredom using a 5-year-old model/textures.
I used the existing rock textures I painted back then and just plugged them differently in Redshift Standard shader to see how quickly I can pull the des