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Nintendo Battlestation Gameready

Hello everyone,
here is a quick little collaboration I did with my amazing friend and Lead modeller
https://www.artstation.com/hrosenberg

he did the amazing model and I did the UVs, textures and look dev/lighting/renders
It is a game-ready asset but superhero for cinematics with 37k polycount, packed in 1x4k UVtile
rendered in marmoset toolbag 4

It was done to demonstrate how much you can add to an asset in textures even with little UV space if done right,

Should I make a tutorial on how to texture these assets?

concept by
https://www.artstation.com/iwse